Character Sheet

+17 to hit
d8/d10 +14

extra 1d8 damage when thrown or wielded against giants
+15 to hit
d10 +12


+16 to hit
d12 +13


STONE'S ENDURANCE subtract 1d12+CON from damage taken (once per short/long rest)
POWERFUL BUILD count as one size larger for carrying capacity and the weight you can push, drag, or lift
TOUGH max hit points increase by twice your level when you gain this feat; whenever you gain a level thereafter, max hit points increase by an additional 2hp
MOBILE speed increases by 10'; difficult terrain doesn't cost extra movement when taking a dash action when you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of that turn, hit or miss
GREAT WEAPON MASTER when you score a critical hit or reduce a creature to 0hp with a melee weapon, you can make one melee weapon attack as a bonus action; before you make a melee attack with a heavy weapon you are proficient with, you can choose to take a -5 penalty to hit. if you hit, you add +10 to damage
BELT OF DWARVENKIND +2 CON; advantage on persuasion with dwarves; 60' darkvision; poison resistance; advantage on poison saves
TITANSTONE KNUCKLES STR increase to 26; can cast Enlarge for 10min once per day; while enlarged, resistance to fire, cold, and lightning damage; deal double damage to objects and structures
BAG OF HOLDING can hold up to 500lbs of items in an interdimensional space
CHAIN OF RETURNING when attached to a thrown weapon, can make a DC 12 Athletics check as a bonus action to retrieve the weapon
ALCHEMY JUG can use an action to summon any liquid you name, up to 2 gallons per minute